![]() ![]() During the enemy turn, all enemies will attack at once, but usually at an easier rate than when that enemy is alone. Threatening or complimenting a Froggit will result in it being scared or flattered, allowing you to spare it. You can also console a Whismun to make it run away before you can even try to calm it down. Whismuns can be spared immediately, all of the time. Please do not farm enemies, as there are a limited amount of them and killing them all may cause some issues later on. #Undertale pacifist run requirements how to#Included is information on how to spare enemies in case you're interested. For the sake of finishing the game quickly, kill whatever you come across by FIGHTing it. Return to the save room and continue southward. Go north and take four candies from the bowl of candy sitting on a podium. You will then come to another save point with a neutral Froggit hanging out. In the next room, just walk to the right to make Toriel come out of hiding. Spend a turn however you wish, as the fight will end prematurely here anyway. On your way through this room, a Froggit will attack you. Flee from the dummy and follow Toriel into the next room. You may also flee the battle from the MERCY menu. ![]() ITEM gets you to your item menu and MERCY is where you can spare an enemy (if their name is yellow) after ACTing to calm an enemy down. ACTing will most often contain commands you can perform to lead to a neutral, pacifist resolution with your enemy. FIGHTing obviously is an aggressive move and an attack on an enemy's health. Interact with the dummy Toriel shows you. In the next room, pull the two levers marked with arrows. ![]()
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